Pod Save America

Jul. 27th, 2017 09:21 pm
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Three former aides to President Obama — Jon Favreau, Jon Lovett, and Tommy Vietor — started a media empire they named "Crooked Media," a hat-tip to Donald Trump. Their flagship podcast is Pod Save America, a freewheeling conversation about politics, the press, and the challenges posed by the Trump presidency.

Hang out at [community profile] podsaveamerica to discuss this podcasts and others by Crooked Media - Pod Save the People, Pod Save the World, Lovett or Leave It, and With Friends Like These.

In this community, we'll have discussion posts about each podcast. Talk about the guests, the conversations, whatever grievances were aired during the ads (lol). We'll also have posts about targeted activism. For example, during Resistance Recesses, you can discuss in the comments if/what you did. (The podcasts themselves frequently suggest specific action items for listeners.)


Listen to all of the podcasts, or just 1 or 2. No pressure.
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Posted by Gavin Sheehan

Multiple sources are reporting today that attendees of the Pokémon GO Fest in Chicago are seeking legal action against Niantic and other festival organizers. According to Polygon, “Chicago-based attorney Thomas Zimmerman said he was contacted by Jonathan Norton, a California local who traveled to the area for the event. Since then, Zimmerman told Polygon that “20 or 30” others have joined the class-action suit.”

Pokémon GO Fest fest was plagued with problems from the get-go, starting with players not being able to pick up a signal, start the app, or even be able to log in. Organizers tried to apologize with in-game credits as opposed to offering any kind of full refund. Niantic released two legendary Pokémon as a way to make it up to the fans, only for the raid feature to crash and gyms to stop working. And all of this culminated with a widespread failure of the server across multiple countries. If you paid to go to this thing, you’d probably be pissed as well.

Now granted, Pokémon GO Fest was no Woodstock ’99, people didn’t die or were sexually assaulted (that we know of) during the festivities. The festival itself was essentially a long list of inconveniences in hot Chicago weather with fans who don’t appreciate wasting their money. Whether or not Niantic is at fault is for a court to decide if it does go that far, but considering all the eyewitness accounts and total failure on the company’s part to do a proper refund, it’s probably a safe bet Niantic won’t be throwing another festival again.

Attendees Of ‘Pokémon GO’ Fest Planning To Sue Niantic

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Posted by Gavin Sheehan

Night Trap is one of the infamous oddities of ’90s gaming. One of the few games to be made an example of during congressional hearings about video game violence along with Mortal Kombat, Night Trap was one of the first Sega CD titles where you basically had to save a bunch of girls from being killed in a home filled with trap doors, secret panels, and a bunch of other nonsense that was almost impossible to beat without a guide. We’ll let the Game Grumps show you more if you’re interested in the original.

Well, now you can relive that horror all over again on a modern console as Screaming Villains and Limited Run Games will be releasing the FMV title on PlayStation 4 (5,000 physically copies) on August 11th, and for PS4 and Steam (digitally) on August 15th, with an Xbox One release planned for some time down the road. They’ll also be making a Collector’s Edition, limited to 3,000 copies, which will include the game, a poster, a cassette tape with the game’s theme song, a reversible Sega CD-style cover art and box, and an embroidered patch. That’s not a bad haul for anyone who has a flair for nostalgia purchases.

‘Night Trap’ Returns To Console In Time For 25th Anniversary

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Posted by Ray Flook

walking dead producers bernecker funeral

In a statement released by AMC on Thursday, it was announced that The Walking Dead showrunner Scott M. Gimple as well as executive producers Gale Anne Hurd, Robert Kirkman, Dave Alpert, and Greg Nicotero would be attending the funeral for series stuntman John Bernecker. As such, they will not be able to attend this Saturday’s Television Critics Association’s (TCA’s) bi-annual press event to promote the show’s eighth season as the timing would conflict with Bernecker’s funeral services.

Though production resumed on July 17, the loss of Bernecker weighed heavily upon the cast and crew gong into The Walking Dead’s SDCC panel last week, with Gimple reading a statement about Bernecker on behalf of the cast and crew to open the panel:

“John passed away this week after he was injured doing something he loved: helping tell stories that excite, entertain, and give people escape. He helped make movies and shows for people like everybody in this room. John was someone who was beloved in the stunt community, who helped train people and helped them break into the business He was living his dream, and he helped other people do the same.”

AMC shut-down production on The Walking Dead‘s Season 8 shortly after the tragic accident that took Bernecker’s life in June 2017. Performing a stunt with series regular Austin Amelio (Dwight), Bernecker was required to fall 22 ft. onto a safety cushion. According to the incident report from the Coweta County Sheriff’s Office, Bernecker was not able to separate himself properly from the balcony and instead landed head and neck first onto the concrete pavement next to the safety cushion. Bernecker was airlifted to medical facilities in Atlanta, where he was placed on a ventilator but would never regain consciousness. His family made the difficult decision to turn-off  his ventilator the following day.

PREVIOUSLY:

John Bernecker, The Walking Dead Stuntman, Has Died

‘The Walking Dead’ Stuntman John Bernecker Seriously Injured In 30-Foot Fall

‘The Walking Dead’ Producers To Attend Bernecker Funeral, Miss TCA’s

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Posted by Madeline Ricchiuto

At long last, PC Destiny players, we have your beta details from Bungie. If you’re eligible for Destiny 2 early access for the PC beta, you can start playing August 28, with the public open beta beginning August 29.

On top of the beta dates, Bungie also revealed the minimum PC requirements to join in on the beta. But if you have an older gaming PC, don’t worry, you won’t be left out.

Minimum specs call for:

  • either an Intel Core i3-3250 or AMD FX-4350 CPU
  • either a GeForce GTX 660 2GB or Radeon HD 7850 2GB for graphics.
  • Minimum RAM calls for just 6GB.

Overall, those are not very high standards. So if your PC has gotten a bit behind the times, Bungie still loves you. And the recommended specs aren’t too far out of the realm of possibility for most PC gamers either.

The recommended specs are:

  • either Intel Core i5-2400 or an AMD Ryzen R5 1600X CPU
  • either GeForce GTX 970 or Radeon R9 390 graphics card
  • and only 8GB RAM

Bungie’s own machine that they’ve used during events runs an Intel i7-7700K CPU and a collosal Nvidia GeForce GTX 1080Ti 11GB, but that’s a little bit on the pricier side. Just, you know, a bit.

Granted, these are the specs to run the beta, and aren’t necessarily the specs called for in the final game. If you’re dying to play Destiny 2 on PC you might need to retire your dusty old graphics card and put up the cash for a newer model. Maybe not a 1080Ti, but at least something manufactured in the last two years.

The Destiny 2 console open beta was also extended so Bungie could perform “additional service testing.” The PC beta is scheduled to conclude August 31.

At Long Last, Destiny 2’s PC Beta Details Are Here

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Posted by Dan Wickline

A new study published in the journal JAMA, focusing on linking dangerous head injuries to playing football, resulted in 87% of the 202 donated brains being diagnose with damage. This include all but one of the brains of NFL players. Though those numbers seem alarmingly high, the authors of the study note that the true risk may be lower than the results seem to indicate.

NFL Players
Credit: Boston University Center for the Study of Traumatic Encephalopathy

The brain damage most football players receive is called chronic traumatic encephalopathy, or CTE, which results from repeated blunt impact of helmet-to-helmet hits and head tackles. The effects of CTE are memory loss, dementia, and depression. The study examined the 202 brains for physiological signs of CTE and took into account the donor’s medical history, any head trauma suffered in the past, and their athletic records.

The average was that each donor had played for 15 years and died around 66. 87% showed signs of CTE, which included 110 of the 111 brains donated by former NFL players. College players showed signs in 91% of donated brains. High school players only showed CTE 21% of the time, but these were obviously at a much lower number of years playing than the average. The more years played, the more trauma found.

Those results were compared to patient histories gathered from families, and 85% had signs of dementia, 90% showed behavioral symptoms, and 95% showed cognitive symptoms.

The NFL has been making strides towards making the game safer, outlawing helmet-to-helmet hits, putting in a concussion protocol, and having an independent specialist on hand to determine if a player is cleared to return to a game if a head injury is suffered. The NFL also pledged $100 million last year to neuroscience-related areas, and a spokesman for the league says they remain “committed to supporting scientific research into CTE and advancing progress in the prevention and treatment of head injuries.”

The authors noted that these results may be so high because they were done on donated brains with the likelihood that the family already suspected there’d been some damage when the player was still alive — which is why they donated the brain in the first place. He percentages are likely to be skewed higher because of this, but the study does show a correlation between CTE and the types of hits a person receives playing football.

Factors not taken into consideration were the position the players played and the age they began playing football. Also, these studies were done on players who had an average age of 66, meaning a lot of the players played 25 years ago or more, which then doesn’t take into account the advancements in helmet technology and the changes in the rules that have been implemented in the last decade. Although the study is important for making the direct link between football and CTE, be wary of drawing the conclusion that 1 in 5 high school players and 99% of all NFL players will have symptoms of CTE later in life.

Study Shows 99% Of Donated NFL Player Brains Show Signs Of Injury

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Posted by Gavin Sheehan

Night Trap is one of the infamous oddities of ’90s gaming. One of the few games to be made an example of during congressional hearings about video game violence along with Mortal Kombat, Night Trap was one of the first Sega CD titles where you basically had to save a bunch of girls from being killed in a home filled with trap doors, secret panels, and a bunch of other nonsense that was almost impossible to beat without a guide. We’ll let the Game Grumps show you more if you’re interested in the original.

Well, now you can relive that horror all over again on a modern console as Screaming Villains and Limited Run Games will be releasing the FMV title on PlayStation 4 (5,000 physically copies) on August 11th, and for PS4 and Steam (digitally) on August 15th, with an Xbox One release planned for some time down the road. They’ll also be making a Collector’s Edition, limited to 3,000 copies, which will include the game, a poster, a cassette tape with the game’s theme song, a reversible Sega CD-style cover art and box, and an embroidered patch. That’s not a bad haul for anyone who has a flair for nostalgia purchases.

 

‘Night Trap’ Returns To Console In Time For 25th Anniversary

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Posted by Rich Johnston

Image Comics is continuing to run themed variant comic book covers for their 25th anniversary year. And in October that means a tribute to Image Comics’ most successful title, The Walking Dead, from Robert Kirkman, Tony Moore, and Charlie Adlard. With each of the 30 variant covers, spread across Image’s range of titles, homaging different issues of The Walking Dead.

Images have yet to be released, but Image has made a change to the catalogue listings for Diamond’s August Previews by stating what the Image variant theme is going to be in standard solicitations, and putting the codes alongside the standard covers, rather than announcing them at a later date.

Here’s a list of the comics in question, the issue number for each tribute and the artist, in most cases, the artist of the issue on which the cover appears, or the writer or creator of the comic.

HACK SLASH RESURRECTION #1 CVR C WALKING DEAD #23
Jim Rugg

I HATE FAIRYLAND SPEC ED CVR C WALKING DEAD #100
Skottie Young

SLOTS #1 CVR B WALKING DEAD #100
Dan Panosian

UNDERWINTER FIELD OF FEATHERS #1 WALKING DEAD #85
Ray Fawkes

ANGELIC #2 CVR B WALKING DEAD #50
Caspar Wijngaard

BIRTHRIGHT #27 CVR B WALKING DEAD #108
Andrei Bressan, Adriano Lucas

BLACK SCIENCE #32 CVR C WALKING DEAD #5
James Harren

COPPERHEAD #15 CVR B WALKING DEAD #58
Scott Godlewski, Ron Riley

CROSSWIND #5 CVR C WALKING DEAD #54
Cat Staggs

CURSE WORDS #9 CVR C WALKING DEAD #6
Ryan Browne

DESCENDER #25 CVR C WALKING DEAD #104
Dustin Nguyen, Jeff Lemire

ELSEWHERE #3 CVR C WALKING DEAD #93
Mahmud A. Asrar

EXTREMITY #7 CVR B WALKING DEAD #108
Daniel Warren Johnson

GASOLINA #2 CVR B WALKING DEAD #111
Niko Walter, Mat Lopes

GENERATION GONE #4 CVR B WALKING DEAD #128
Andre Araujo, Chris O’Halloran

GRRL SCOUTS MAGIC SOCKS #6 (OF 6) WALKING DEAD #158
Jim Mahfood

HARD PLACE #3 (OF 5) CVR D WALKING DEAD #116
Nic Rummel

HORIZON #15 CVR B WALKING DEAD #100
Juan Gedeon, Mike Spicer

KILL THE MINOTAUR #5 CVR B WALKING DEAD #103
Lukas Ketner, Jean-Francois Beaulieu

MANIFEST DESTINY #32 CVR B WALKING DEAD #19
Matthew Roberts, Owen Gieni

POSTAL #24 CVR B WALKING DEAD #51
Isaac Goodhart

REALM #2 CVR C WALKING DEAD #15
Jeremy Haun

REGRESSION #5 CVR B WALKING DEAD #145
Danny Luckert, Marie Enger

ROCKSTARS #8 CVR B WALKING DEAD #59
Megan Hutchison

ROYAL CITY #6 CVR C WALKING DEAD #16
Jeff Lemire

SOUTHERN CROSS #16 CVR B WALKING DEAD #9
Becky Cloonan

SPY SEAL #3 CVR B WALKING DEAD #31
Rich Tommaso

WAYWARD #24 CVR C WALKING DEAD #47 TRIBUTE VAR (MR)
Steven Cummings, Royce “Fooray” Southerland

WICKED & DIVINE #32 CVR C WALKING DEAD #150 TRIBUTE VAR (MR)
Jamie McKelvie, Matt Wilson

YOUNGBLOOD #6 CVR C WALKING DEAD #1 TRIBUTE VAR
Rob Liefeld

And while we don’t have those covers, for now here’s Walking Dead’s own cover for #172 out in October…

walking dead variant covers

Image Comics To Publish 30 Walking Dead Tribute Variant Covers In October

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Posted by Mary Anne Butler

Panel photos courtesy of Bleeding Cool’s own Bill Watters; press room photos from Mary Anne Butler.

It’s been 10 years since Ronald D. Moore’s reimagined Battlestar Galactica jumped into the scene via SyFy network (back when it was still Sci-Fi), and its lasting reverberations can still be felt across the universe today.

The show, at its core, was a drama about broken people and their struggle to survive after their entire existence was challenged — in a very Philip K. Dick-ian sense — by Cylons (humanoid sentient highly evolved robots). And while this all happens on massive ships in space with the occasional airlocking of antagonists, making it a science fiction space opera masterpiece, BSG is always listed as an “Action/Adventure/Drama”.

Many consider Battlestar Galactica to be one of the few truly successful TV franchises to be rebooted, considering it has now known life as five different series, and is currently in development for a much-talked-about but not-yet-realized full-length film.

At San Diego Comic Con 2017, there was a much publicized BSG reunion panel, although much smaller than the Austin, Texas reunion in June. Cast members Michael Trucco (Anders), Aaron Douglas (Chief Galen Tyrol), Tahmoh Penikett (Lt. Karl ‘Helo’ Agathon), Grace Park (Boomer/Sharon), Mary McDonnell (Madam President Laura Roslin), and Tricia Helfer (Caprica 6) were on hand, as well as the creative development team of David Eick and Ronald D. Moore. The Thursday panel was hosted by Variety’s Mo Ryan, and completely packed the entirety of Ballroom 20.

As you may expect, the panel started with a video — one that showed bits and pieces of the influence of the series across TV, film, and other forms of media during and after its original first airing of the two-hour miniseries on December 8th, 2003.  Yeah, what? Two anniversaries are celebrated as the “first airing” of the show, because why not?!

Everyone touched briefly on how they came to the show, their amazement on the still-lingering impact it’s had on fans, and in Aaron Douglas’s case, how emotionally impacted he was by the show’s “final five” twist. If you’ve ever seen him on a BSG-centric panel, you know the story.

The thing that really hit hard was the final video shown, which was a tearful message from Edward James Olmos (who was filming in Spain and unable to attend SDCC this year) talking about the loss of original Battlestar Galactica star Richard Hatch, who also played an impactful role on the reimagined version. Richard was an amazing man, generous of spirit and light, whose sudden passing earlier this year left a large empty space in the autograph alley of fandom.

Something about Battlestar touched its fans in a way that cannot be easily quantified, and continues to live on as one of the best examples of what a true human experience science fiction can be. The scripts, performances, and tonality put BSG in a category of art all its own, epic and enduring.

Thank you to San Diego Comic-Con for giving fans this experience, and to SyFy for the announcement of a full series marathon starting sometime this fall.

The Impact Of Ron Moore’s Battlestar Galactica, 10 Years Later

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Posted by Madeline Ricchiuto

credit//DICE

During today’s quarterly investor call, EA teased what it called the “richest Battlefield experience” yet. Which is the kind of verbiage you expect of an investor call. A great sound byte that tells you absolutely nothing, but hints at the promise of future profits.

EA’s CEO Andrew Wilson said the new content will premier at Gamescom next month and includes new maps and modes. And the content is not coming from the In the Name of the Tsar DLC, which was revealed at E3. While that would have been a good guess, EA specified during the question and answer period of the call  that the new addition to Battlefield 1 is in fact an eSports mode. They referenced the difficulties playing competitive matches with 64 players as part of their reasoning for the new mode.

While we don’t have a lot of information on the new mode yet, the details will be revealed during Gamescom.

So we have at least two big Battlefield announcements to come, which will probably take up most of EA’s Gamescom announcements.

EA Teases Upcoming Battlefield 1 ESports Mode

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Posted by Lauren Sisselman

california adventure

The Pacific Wharf Cafe located near the boardwalk in Disney’s California Adventure is — in a word — cute. It reminds me of a place you could find in any coastal town, making you feel comfortable and at home. The menu isn’t terribly big; there are sandwiches, soups, and salads. There’s also bread that’s made right next door, operated by the Boudin Bakery. Needless to say, the sourdough bread is the real draw here.

I ordered the chicken salad in a bread bowl, though I found out after the fact that you can actually order and eat the Mickey-shaped bread. I mean, yeah, I need carbs to get through any Disney trip, so I would have liked to have known this information before I bought a salad.

Between the salad and my soda (ice water is always free), I spent $17. That’s pretty steep, especially for a quick-service place. But I only go to Disneyland maybe once in a blue moon, so whatever. I’m also not a fan of chicken salad, so maybe the California sun was getting to me that day.

However, the salad was good. Everything was fresh, but beyond that I was picking around the chicken for the most part. The winner is the bread. It was still warm, soft, and chewy, and needless to say, I devoured it. It got me through the rest of the day, but I’m still kicking myself over not getting the Mickey bread.

Maybe next time.

Lauren Loves Disney: Pacific Wharf Cafe In California Adventure

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Posted by Joshua Stone

There are very few comic book creators who have been working as long as Walt Simonson and continue to produce such a high level of work after 40 plus years in the business. This panel was a spotlight on Simonson’s career, and there was no better person to moderate the panel than his wife, Louise Simonson a renowned comic book writer and editor herself.

Walt went straight to the audience for questions. One of the questions led Walt to discussing the letter sections of comics. Walt said that he used to write the letter pages of his books while at Marvel, but he didn’t write them as Walt Simonson — instead, he wrote them as if Marvel itself was responding to the letters. He said he would read every letter he received. He found that the crabby letters were the most interesting, and always tried to include one in each column of the letter page.

Walt was asked about the difference on working on Thor and dealing with editors, versus working on Ragnarok where he has control. He said that up until about 1990, editors and Marvel gave more leeway to the creative teams. At the time he took over Thor, it was not doing well — he was told to do what he wanted, up to and including killing the character.

I was able to ask a question, and I asked how Walt came up with doing Throg, The Frog of Thunder. Walt said that he had been a big fan of Carl Barks and had wanted to do something as a tip of the hat to him. At the time, Marvel already had Howard the Duck and there was already Donald and Daffy, so he wanted to do something other than a duck. The Simonsons lived near Central Park and they would often take walks through there. From this and the stories of alligators living in the New York City sewers, Walt came up with the idea for the Frog Rat War. He did it as a satire of his own work; the grand, epic battles. He said the letter reaction was 50/50 at the time. 50% loved it and 50% just wasn’t sure what to make of it.

Walt said his love of Norse Myths had come from his parents having a book of the myths in the house when he was a kid. He said he loved the stories. However, his first introduction to Marvel Comics and Thor being part of that world did not happen until he was in college and he found Journey into Mystery 113 with the Jack Kirby cover. He didn’t see any more Thor books for a while, until Journey into Mystery 120. After that, he bought all the issues.

Walt was asked whether he had read Neil Gaiman’s book, Norse Mythology. He said no, because he has his own ideas in a “drawer” that he doesn’t want to be affected — if one of his ideas seemed similar to something he read, it would discourage him from working on his own ideas down the road.

A question was asked about the Mutant Massacre storyline, and Louise said the idea was Chris Claremont’s. Once she heard about it, she asked Chris if other books could join the storyline. She said it was an organic comic book event that was done for fun. Louise had also been an integral part of the Death of Superman storyline. She said it was the success of these two stories that caused the businesspeople to not want the fun stories anymore, but to instead want the epic stories that make money.

The question came up regarding money coming from the use of characters in the movies. They said that Marvel gives more money than Fox. Louise created Apocalypse, and according to what she was told, she didn’t get a “created by” credit on X-Men: Apocalypse.

Does Walt have Louise read his work before it’s published? He said he asks her to read everything, and when she doesn’t like something, he gets very grumpy. However, when he calms down he usually realizes that she was right.

Seeing the two of them together was fantastic. Not only watching how they would play off of each other, but also being able to see the true love that shone through their eyes when they looked at each other was heartwarming. A truly wonderful panel all around.

For further musings from Joshua Stone follow him on the Twitter @1Nerdy One.

Spotlight On Walt Simonson At San Diego Comic-Con — With Plenty Of Louise, Too

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Posted by Gavin Sheehan

Well, that’s about to play havoc with the retro pricing guides. A copy of the original Nintendo game Super Mario Bros. for the NES just sold on eBay for a whopping $30,100.44. The seller, a well known and I’d say respected retro collector known as DKOldies threw the item up last week for one cent, which has been sitting in the CEO’s office until he decided one day to just sell it along with other sealed games.

Now what makes this particular copy so pristine is that you can clearly see it hasn’t been opened, ever, and still has an old-school price-tag on it from back in the day when games only used to cost around $30. It’s even still got the hangtab on the back in case the winner would like to throw it on display in their home. Kotaku added a link to their coverage of it from NintendoAge where some collectors have noted there’s maybe a handful of these in the world, and this one appears to be the best.

It probably won’t throw the entire retro pricing market into a tailspin, but it might help raise the value of specific Nintendo titles, such as their copy of Kid Icarus which sold for $11,000 with three other titles.

Mint Condition NES Copy Of Super Mario Bros. Sells For $30k

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Posted by Dan Wickline

There are many pulp and comic book tropes that started in first half of the 20th century that we look at today through a more enlightened eye and see the flaws. The racial and gender stereotypes that permeated those early stories would never work today for a new character, but for iconic figures that we love from our youth, we try and excuse away or ignore the norms of that era. The extremely racist portrayal of Ebony White in the pages of the Spirit is a great example. The work of Will Eisner is still celebrated today and the main character is published, but that part of the history is pushed aside.

Another trope from that era was the idea of the scantily clad white woman ruling over an African tribe. Similar to Edgar Rice Burroughs’ tale of Tarzan, except the very first Jungle Queen predated Lord Greystoke by 25 years. The first character to fit this mold was H. Rider Haggard’s novel She published in 1887. The protagonist, Ayesha, was searching to reincarnate a lost love, similar to Bram Stoker’s Dracula which also came later. It was a Victorian era adventures to the Dark Continent of Africa where two brother’s encounter the 2,000 year old white beauty ruling over a native tribe.

Jungle Queen

The novel started the trope that would continue in comics, pulps and B-movies with Darwa, in the 1919 film A Scream in the Night; the Jungle Girl in H Bedford-Jones’s Jungle Girl in 1934; and Sheena, created by Eisner and Jerry Iger in 1938. All of them were beautiful white women who end up wearing animal skin bikinis and ruling the tribes around them — a feminine twist on the white savior trope. But the difference being that where it was derogatory towards people of color, it was empowering to women. Even Marvel’s predecessor, Atlas Comics, had their own version in Jann of the Jungle.

Recently the Guardian took a look at this Jungle Queen trope in an attempt to deconstruct it. They talked to Gary Phillips, co-editor of the Black Pulp anthology:

“On one hand, Africa had an exotic quality that those writers were fascinated by because it was unknown, yet they couldn’t wait to exploit in print … like they did with China, the Casbah, the sands of wherever and so on. The ‘natives’ are not individualised. Maybe there’s a loyal gun bearer, but the rest are superstitious savages. Was it some kind of transplanting of Manifest Destiny from the US west to the so-called Dark Continent?

And what better symbol of white superiority than the jungle queen who comes along at a time when black men in some parts of the country are still getting lynched, or railroaded into prison for even looking sideways at a white woman? Yet here she is, swinging by overhead on a vine – in a leopard bikini.”

Margaret Atwood, author of The Handmaid’s Tale, wrote in a forward to an edition of She:

“Whatever She might have been thought to signify, its impact upon publication was tremendous. Everyone read it, especially men.”

This all hit at a time when pulp publishers were looking to increase female readership through romance novels and the introduction of the female private eye. The jungle queen craze fit into this movement perfectly.

Phillips went on to talk about how the Black Panther, created by Stan Lee and Jack Kirby, helped to streamline the jungle queen trope:

“We’ve had Shuri, T’Challa’s half-sister, don the mantle of the Black Panther in Marvel comics and become the Queen of the Wakandas. We’ve had queer woman warriors in World of Wakanda and the genocidal horrors of King Leopold wrestled with in a Tarzan movie, for goodness’ sakes … so yeah, the creative stakes are different, given the socio-political real world context for these kind of stories.”

This all comes up because of the recent return to print of one of the earliest Jungle Queens, Sheena. Being written my Marguerite Bennett and Christina Trujillo, with art by Moritat. Sheena is no longer a white savior, but a multiethnic woman who has never lived outside the jungle. Bennett told the Guardian:

“The traditional tropes of the ‘jungle queens’ were and are problematic. With Sheena, we are at least attempting to play with these tropes in a way we hope is self-aware, thoughtful, progressive, and engaging. With a mother who is both native and Latina, her cultural heritage is intended as acknowledgment that there are people who have dwelt there longer and who have a greater understanding, connection, and history [with] the place and its cultural significance than someone who is simply passing through. She isn’t coming in from another culture, trying to improve or save, or be ‘Kevin Costner: the superior Native American’ or ‘Tom Cruise: the superior samurai’… It isn’t a hobby, a game, a sightseeing tour for her. This is her home.”

Sheena #0 hits in August with more information on the series here.

Deconstructing The Jungle Queen Trope As Sheena Returns To Comics

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Posted by Ray Flook

stephen colbert animated trump showtime

Stephen Colbert is bringing Donald Trump to Showtime this fall — whether Trump likes it or not. The premium cable network announced a 10-episode order for a still-untitled animated half-hour comedy series focusing on Trump and life inside the White House.

Colbert will serve as executive producer, and the series is set to premiere this fall, with a a quick production turnaround time that will allow the show to remain timely.

From Showtime:

“The fresh, cutting-edge comedy will present the ‘truish’ adventures of Trump’s confidants and bon vivants – family, top associates, heads of government, golf pros and anyone else straying into his orbit – intrepidly exploring their histories and their psyches, revealing insights into what makes them so definitively Trumpian. It’s a workplace comedy where the office happens to be oval; it’s a character study in search of character, as seen through the eyes of an imaginary documentary crew.”

The series gets its direct inspiration from the opening segment of Colbert’s Showtime special, Stephen Colbert’s Live Election Night Democracy’s Series Final: Who’s Going To Clean Up This Sh*t?, as well as a popular recurring character on his late-night talk show, The Late Show with Stephen Colbert.

stephen colbert animated trump showtime

For Colbert, it was a great opportunity to give the people a “unique” perspective on the First Family:

“I know a lot of people wanted to do this, and I’m honored that the Cartoon President invited our documentary crew into his private world. I’ve seen some of the footage, and I look forward to sharing the man behind the MAGA.”

The series is set to be produced by CBS Television Studios, and executive produced by Colbert and Chris Licht (The Late Show EP). Tim Luecke, who co-created The Late Show‘s version of Animated Trump, will serve as both lead animator and co-executive producer.

stephen colbert animated trump showtime

Showtime President and CEO David Nevins was honored to be able to offer the series a home:

“Stephen and Chris have an uncanny genius for deconstructing the world of President Trump, and this series opens a new realm for them. Their vision will produce a comedy that makes waves, gets attention and plays great on our networks, including our streaming service.”

Stephen Colbert Bringing Animated Trump Series To Showtime

Poetry Meme

Jul. 27th, 2017 10:27 pm
lost_spook: (writing)
[personal profile] lost_spook
I don't seem to have been writing much lately, so I did what I usually do in these circumstances: the poetry meme!

1: Pick five fandoms. List them in alphabetical order.

2: Visit this site to find your first RANDOM POEM OF POWER. Write down the 5th line (yes, even if it's an E.E. Cummings poem and you wind up with an apostrophe). Repeat five times and - you guessed it - list 'em in alphabetical order! (No cheating, mind! This is a challenge and it's always been about creativity.)

3: I think you can see where this is going. Write a very quick 50-word half-drabble for each fandom (try to do it all in one sitting - make your brain explode!), using the line from the poem as a prompt. You don't have to include it in the half-drabble - it's just inspiration.

4: Bravo! Have a cookie.


*noms virtual cookie*

(These are all only 50 words, so I don't think they're really spoilery unless you know stuff already, they're just probably incomprehensible, but possibly for DW S10, Ripper Street S5 and Spooks S10. Ish. I did cheat, because I didn't want a comma, but at least I managed alphabetical order, and my brain also did not explode.)

Results under here: B7, Department S, Doctor Who, Ripper Street, Spooks )
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Posted by Rich Johnston

Bleeding Cool told you the creative team and the issue number quite some time ago. We’ve even told you who is following them. But at San Diego Comic-Con, Marvel made it official, that Captain America #695 would be their 53rd monthly title from Mark Waid and Chris Samnee. 

And they have also revealed the images from the lenticular cover too, featuring a homage cover by Alex Ross based on the classic 1968 IRON MAN #126 cover by John Romita Jr. and Bob Layton.

Here’s your Pokemon-style checklist…

 

Captain America #695 Lenticular Cover By Alex Ross Homages John Romita Jr. And Bob Layton’s Iron Man

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Posted by Dan Wickline

Dynamite has sent us a writer’s commentary by Anthony Del Col on the fifth issue of Nancy Drew & The Hardy Boys: The Big Lie with covers by Fay Dalton and Elsa Charretier, interiors by Werther Dell’Edera.

PAGE 1
Nature vs. nurture.

That’s a big theme of this issue – and the entire series. The three leads – Nancy Drew, Frank Hardy and Joe Hardy – are, at their core, good people. But in order to do some good they have to go bad. Can they truly change in order to accomplish their goal? Is it against their nature?

So I decided it would be fun to go back into the Hardys past and see what their ancestors are like… and I decided that their past would be mixture of good and bad. Some petty thieves, some very noble citizens. So the Hardys have both moral and immoral blood inside of them. Which means… it’s up to them to really figure out what they can and can’t do.

(Small side note – I will admit that some of this is inspired by my own personal family tree. My grandparents immigrated from Ukraine so that’s why one of the Hardy’s ancestors is Ukrainian. A small little plug for my people!)Nancy Drew

PAGE 2
On the first page we have the past… and on this page we have the present. I always like to point out early in each episode a key distinction between Joe and Frank. And in the first two panels we are reminded that Joe can be the gloomy, worried brother while Frank is the more optimistic one.

And I would be remiss if I didn’t point out the excellent artwork by artist Werther Dell’Ederra. Panels 1 and 2 are glamor shots of the two brothers, while in Panel 3… ouch. Poor Sam Rover, now dead at the hands of… well, they don’t quite know (yet).

PAGE 3
One of the difficult things in his series is to make it clear who’s narrating each issue. For the first half of this issue it’s Frank. On the previous page we have him address himself in first-person while he looks at Joe and describes him. And on this page it continues as he’s driving the conversation and persuading the Rover brothers what they should be doing.

But what does Frank’s brother Joe think of it…?

PAGE 4
Let the rumble begin!

How many times in Hardy Boys’ history have the two brothers really fought each other? There’s a small skirmish in our first issue but this is the real deal. One of the small little jokes through the series is that Frank has constantly been the one beaten up (instead of the bigger, more belligerent Joe) and this continues on this page.

I love not only what Werther did here but also colorist Stefano Simeone. The mix of blues and purples on the preceding pages and this one as well is really strong. I love how the blue is used to bring out the CRUNCH of Frank getting hit.

PAGE 5
Remember how on the previous page I said that Frank has been beaten up this entire series. On this page he’s now had enough and is (finally) hitting back. He gets in a couple good punches on Joe here, with great artwork by Werther.

PAGE 6
The big reason that I wanted a three-page fight scene in this issue is that it’s directly coming after the discovery of Sam Rover’s body. Realizing that they’re indirectly the reason for Sam’s death has added a HUGE amount of stress and frustration to the two of them. Everything is coming to a head at this point – the death of their father, the unraveling of the mystery, the sacrifices they’ve had to make to get to where they are. But they don’t like what they’re becoming, and they’re taking it out on each other.

PAGE 7
And now we have Nancy Drew standing up as the voice of reason. She’s the one that gets the two brothers to stop (temporarily). I like how in Panel 1 Werther’s got everyone’s faces in half-shadow to emphasize how they’ve all become both good and bad through this story.

The final panel is a direct inspiration from one of the greatest shots in film history, from The Searchers (replicated in many films, including Saving Private Ryan).

PAGE 8
With Frank’s sore face (and ego) it’s Nancy’s turn to step up and be the voice of reason. As well as the voice of strategy. And how does she convince them? Well, though they didn’t get along with Sam, he’s family. Yes, the theme of family is again coming forth…

I really like the fifth and final panel of the page, where Ricky and Teo realize that Nancy’s right. Again, great work by Werther to cast the two brothers in shadows through this scene.

PAGE 9
There was one reviewer recently who commented that most of this book takes place in the night hours. I had already planned for a number of scenes in this issue to be set during the daytime – not because of the reviewer but because I wanted it to be a sharp contrast to the darkness of the previous pages (and issue). In the light of the day, will our heroes continue their ways?

I also enjoyed (like I did in Issue #4) bringing a small, supporting character, Detective Peterson, back on this page. He’s one of those really incompetent policemen that’s risen through the ranks of the police department through sheer attrition and luck, not skill or talent. And Frank’s decided that they’ll use his bumbling nature to help them hide the evidence.

PAGE 10
As I wrote this issue I was in the middle of watching the first season of Riverdale. I almost changed this scene to another location instead of a diner (which is one of the major meeting spots in Riverdale) but decided to keep it there. Why do these sorts of stories feature diners? I think it’s because it’s one of the great symbols of “all-American” or “small town USA”. It’s a safe, comfortable spot we’ve all been to.

PAGE 11
A nice scene between Frank and Nancy. A lot of readers and fans I’ve spoken to have asked if a romance will develop between Nancy and one of the brothers. It’s something that I haven’t had much time to explore in this first arc because of the major plot and individual character moments I’ve needed to include, but when we start the second arc (2018!) it’s something I’ll add more of.

But at its core, this scene is about nostalgia for when things were simpler for these two characters. The time when they were 7 years old and fighting “bad guys” in caves. If only life were that simple again…

And, as I’ve said a number of times, this issue (and series) is all about family – and the terse conversation between Nancy and her father on Page 10 and recapped here is another sign of how family relationship evolve over time. Will Nancy and her father actually start to talk about what’s happening between them? We’ll find out more as this issue goes on…

COVER A (FAY DALTON)
Ah yes, the Usual Suspects cover… As soon as we started to work on this series I had a vision of the two Hardy brothers in a police lineup. It was a central image that stuck with me – so when Fay and I chatted about ideas for this issue and we knew there was a big fight, Fay realized this would be the perfect time to put the cover together. I love her take on Joe here – full of swagger and attitude.

COVER B (ELSA CHARRETIER)
In Issue #3 Elsa did one of the best covers of the entire series so I was excited to have her come back and do another one. And when we told her the issue pitted the two brothers against one another, she went to town on that idea. Elsa’s one of my favorite artists working today and I love how influenced by Darwyn Cooke she is. To me this is a cover that Darwyn would have loved – and I know that I love it. My favorite panel is on the far right, where Joe and Frank and hunched over, ready to fight. It reminds me of the rumble scene in Rebel Without a Cause – one of my favorites.

For more on Nancy Drew and the Hardy Boys: The Big Lie #5, click here.

Writer’s Commentary – Anthony Del Col On Nancy Drew & The Hardy Boys: The Big Lie #5

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Posted by Madeline Ricchiuto

PQube has revealed the new trailer for White Day: A Labyrinth Named School, the Korean horror gem that is being completely remade for modern audiences. White Day: A Labyrinth Named School will be releasing on Steam on August 22, 2017 and PlayStation 4 in Europe on August 25, 2017 and in North America on August 29, 2017.

The all-time classic horror game was completely remade by ROI Games in 2015 with expanded gameplay features and new content – including an all-new unlockable sequel story. Ji-min Yoo, a brand-new character, takes centre stage and faces the terrors of the night in a thrilling mystery that explores the history of the school and takes place during the events of the main game.

Well known to fans of the Asian games scene, White Day: A Labyrinth Named School is a bone-chilling first-person survival horror game with eerie atmosphere, intense chase sequences, dynamic scare system, evolving puzzle solutions, a branching story and multiple endings.

The adventure trailer gives us a much more extended look at the horrors awaiting us when the game finally makes the jump to the Western gaming world at the end of August. We get to see the spooky janitor, a number of calamitys just waiting to happen, and even get a few chilling glances at the more supernatural horrors lurking in the school of nightmares.

The Adventure trailer for White Day: A Labyrinth Named School is below.

‘White Day: A Labyrinth Named School’ Has A New Adventure Trailer

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